AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games on Android in Italy for Q3 2021
Explore the performance of the top 5 hidden objects games on the Android platform in Italy during the third quarter of 2021. Metrics like weekly downloads, revenue, and active users provide insights into their market performance.
Discover the performance of the leading hidden objects games on the Android platform in Italy during Q3 2021. The data, sourced from Sensor Tower, offers a detailed look into weekly downloads, revenue, and active user trends for the top 5 apps in this category.
June's Journey: Hidden Objects from Wooga saw a fluctuating trend in weekly downloads, peaking at 3.1K in early September and ending the quarter at 1.7K. The weekly revenue for the game showed a steady increase, culminating at around $20.7K in late September. The active user base showed some decline, starting at 85.9K and closing the quarter at 75.1K.
Manor Matters by Playrix experienced a significant drop in weekly downloads from 11K at the start of the quarter to just 819 by the end. The weekly revenue saw a downward trend, starting at approximately $16.6K and ending at $12.8K. The active users also decreased from 111.9K to 63.7K over the quarter.
Adventure Escape Mysteries from Haiku Games saw an increase in weekly downloads mid-quarter, peaking at 2.2K in late August before declining to 777 at the end of September. The weekly revenue peaked at about $2.6K in late August and then decreased to $1.2K by the end of the quarter. Active users fluctuated, reaching a high of 15.7K in late August and ending the quarter at 11.3K.
Seekers Notes: Hidden Objects by Mytona had a relatively stable performance in terms of weekly downloads, averaging around 200-600 downloads per week. The weekly revenue remained steady, hovering around $1.4K. Active users saw minor fluctuations, starting at 6.1K and ending at 6.3K.
Unsolved: Hidden Mystery Games from Artifex Mundi experienced a decline in weekly downloads, starting at 1K and dropping to 495 by the end of September. The weekly revenue also showed a downward trend, starting at $1.4K and decreasing to $1K. Active users remained relatively stable, beginning at 9.1K and ending at 9.4K.
For more insights into the performance of top mobile games, visit Sensor Tower.